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Ten rocks/stones/bolders with interchangeable textures. My mixing the textures, you can create 100 different models. Then, by resizing and rotating the models, you can easily create a huge number of distictive, statistically random stones to integrate into you scene. In fact, all the rocks in the preview image on the previous page was created from a single model by merely rotating and scaling. All textures are seemless and available in high, medium and low resolutions.
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